Use 2 nested loops and the built-in range
function:
import pygame
import sys
width, height = 750, 750
window = pygame.display.set_mode((width, height))
scale = 1
scroll_scale = .05
while True:
graph_size = 50 * scale
graph_count = width / graph_size
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 4:
scale += scroll_scale
elif event.button == 5 and scale > 0:
scale -= scroll_scale
window.fill((255,255,255))
size = round(graph_size)
for x in range(0, width + size, size):
for y in range(0, height + size, size):
c = (0,255,0) if (((x + y) // size) % 2) == 0 else (127, 127, 127)
pygame.draw.rect(window, c, (x, y, size, size))
pygame.display.update()
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