Here is how:
import turtle wn = turtle.Screen() # Create screen t = turtle.Turtle('turtle') # Create turtle def drag(x, y): # Define drag function t.ondrag(0) t.setheading(t.towards(x, y)) t.goto(x, y) t.ondrag(drag) t.ondrag(drag) # Use function on turtle wn.mainloop()
EDIT: As pointed out by @cdlane in the comments, the
0 in the
t.ondrag method should optimally be
None, as the former defines a new event function that throws an exception that isn’t seen as it’s protected by
except Exception: pass.
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